The director said that the difficulty of "Final Fantasy 16" is designed to allow all players to pass the level

The director said that the difficulty of "Final Fantasy 16" is designed to allow all players to pass the level

[The director said that the difficulty design of "Final Fantasy 16" is to allow all players to pass the level] Takeo Whaleoka, the director of the DLC of "Final Fantasy 16", recently accepted an interview with gamespot. Regarding the difficulty design of this game, he said that in The expansion content includes listening to players' opinions and improving the difficulty of the game. Whaleoka said: "The reason why some players find this chapter easy is because we want everyone to be able to reach the ending. However, based on everyone's feedback, it should indeed be a little harder." In addition, Whaleoka also pointed out that the team In this DLC, we have worked hard to enrich Valiszea. "In these two DLCs, we have filled in all the holes left in this chapter, so it should be difficult to create other content," Whaleoka said. The first expansion DLC for "Final Fantasy 16", "Reverberation of the Sky", has been launched recently, and the second expansion, "The Lament of the Sea", will be launched this spring.
The director said that the difficulty of "Final Fantasy 16" is designed to allow all players to pass the levelThe director said that the difficulty of "Final Fantasy 16" is designed to allow all players to pass the levelThe director said that the difficulty of "Final Fantasy 16" is designed to allow all players to pass the level

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