The Last of Us Part 2 was originally an open-world game inspired by Bloodborne
["The Last of Us 2" was originally an open world game inspired by "Bloodborne"] In the documentary "Grounded II" on the development process of "The Last of Us: Part 2" recently released by Naughty Dog, the development team revealed, Because we hope that the sequel will be different from the previous game, the initial design of the game is quite different from the final product that everyone sees. Co-director Anthony Newman said: "In the first four or five months, this game was actually an open-world work inspired by "Bloodborne", and the combat was basically close-quarters combat!" Lead game designer Emilia Schatz explained: "In addition to melee combat, there are also layout considerations. Bloodborne has an open space that will become larger and larger as the player explores. We like this feeling very much, so we also hope to make Similar design. We initially hoped to make this sequel different from the first one, but in the end we found that the open world did not suit our narrative style and gave up this idea."
In addition, in the documentary, Neil revealed that there is currently a concept for "The Last of Us: Part 3". However, it is reported that Naughty Dog’s next single-player game will not be a sequel to this popular IP. In the announcement of the cancellation of multiplayer projects last year, officials stated that the studio was creating more than one ambitious new single-player project.