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Days Gone PC datamine cut content and unreleased features

Examine what Days Gone PC datamines reveal about cut content, including the scrapped Pinnacles region, Eddy Apuna, early moral choices, and cut weapons.

PC datamines of the Steam release confirm that Bend Studio left inactive development assets directly inside the shipped archives, including references to an excised seventh territory called the Pinnacles region, scrapped dialogue for a cut character named Eddy Apuna, an abandoned moral choice system, and a standalone flamethrower omitted from the campaign. These traces reflect historical development cuts and an external multiplayer concept rejected by Sony rather than unannounced DLC or future live-service expansions.

Extracting game archives often stirs up speculation about secret updates. In practice, understanding why these assets remain requires separating standard version control and dead-code management from actual unreleased features.

Deacon St John standing next to his drifter motorcycle in Days Gone on PC

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Why cut assets remain inside the Days Gone PC build

Unused weapon models or lingering map tags rarely signal intentional secrets. Instead, they reflect the realities of large-scale game production.

Game developers routinely ship inert files. Stripping out dead scripts, dormant textures, or partial quest logic carries significant technical risk; when assets link into interconnected, load-bearing project systems, deleting them outright can break dependent code elsewhere in the engine (Ask A Game Dev). Leaving unused assets inert is safer than destabilizing a gold master release build.

The PC edition on Steam inherits this development history intact from the base game. These dormant files stand as an archaeological record of production cuts, not a dormant content pipeline waiting to be unlocked.

The cut Pinnacles region and Eddy Apuna

Actor Sam Puefua recorded voice capture and performance work for an original character named Eddy Apuna, whose storyline was tied directly to an unreleased seventh territory known as the Pinnacles region (Days Gone Podcast).

Bend Studio cut the entire sector during base-game development. Open-world map expansions require extensive scripting passes, AI pathing, and encounter triggers; discarding the geographic zone meant Apuna's role vanished alongside it. Surviving code references illustrate how much larger the Central Oregon setting was planned to be before the studio narrowed its production scope.

World map screen from Days Gone displaying regional territories

Scrapped moral choices: how Deacon's story changed

Before settling on a fixed, linear character arc, Bend Studio experimented with a branching morality system that allowed players to dictate Deacon St. John's ethical choices.

In the May 2018 preview build, early gameplay sequences gave players direct control over critical story moments:

  • Leon's Fate: Choosing between putting Leon out of his misery with a mercy kill or leaving him alive to be torn apart by approaching Freakers.
  • Boozer's Firearm: Choosing whether to leave Boozer with his shotgun at the O'Leary Mountain safehouse or keeping the weapon for personal inventory.

Director John Garvin revealed that playtesting exposed structural problems with this mechanic (Console Creatures). Because these decisions occurred during the opening hours of the campaign, testers had no contextual understanding of the world, the characters, or the long-term consequences. The choices felt arbitrary.

Bend Studio discarded the mechanic to sharpen narrative pacing and character clarity (Game Rant). Instead of branching pathways, the game hardcoded Deacon's actions to preset moral decisions: Deacon mercy-kills Leon for the bounty and willingly passes the shotgun to Boozer at the watchtower.

Days Gone PC file datamine multiplayer evidence vs sequel pitches

Networking references in the game directories frequently fuel rumors of scrapped co-op modes, but studio records trace these files to rejected proposals rather than functional cut features.

Saber Interactive CEO Matt Karch revealed that Saber approached Sony with an external pitch to build an official multiplayer mode alongside the main game (Shacknews). Sony rejected the proposal to keep Bend Studio dedicated solely to a narrative single-player release.

Another source of confusion comes from former Bend Studio director Jeff Ross, who discussed proposing a shared-universe co-op system during initial concept pitches for an unapproved sequel (IGN). Multiplayer was never an active, functioning system hidden inside the shipped original game.

Documented ContentProduction StatusSource & Context
Pinnacles Region & Eddy ApunaCut during base game productionRecorded voice work cut alongside a missing seventh map region (Days Gone Podcast).
Player Moral Choice SystemCut from Alpha build (2018)Early demos allowed branching decisions for Leon and Boozer; cut to define Deacon's personality (Console Creatures).
Co-op / Multiplayer ModePitch rejected by SonySaber Interactive pitched multiplayer to Sony directly; passed on before integration (Shacknews).
Flamethrower WeaponExcluded from Story ModeFunctional heavy weapon restricted strictly to arcade Supply Boxes (Bend Studio).

Deacon engaging a large Freaker horde in combat in Days Gone

Days Gone unreleased weapons and the story mode flamethrower

A functional flamethrower exists inside the engine assets, but Bend Studio purposefully excluded it from the story campaign.

Campaign balance was built around kinetic firearms, craftable throwables, and cautious stealth. Giving players continuous area-of-effect fire early on dismantled the tactical risk of Freaker hordes. Rather than deleting the completed model and particle systems, developers reassigned the weapon to secondary challenge content.

The flamethrower appears as one of more than 20 weapons obtainable through Supply Boxes in Horde Assault mode (Bend Studio). Its presence in installation folders reflects arcade challenge distribution rather than an unreleased campaign reward.

Scrapped DLC leaks and post-launch roadmap realities

No unreleased narrative expansion packs exist in the files or on distribution backends.

Bend Studio delivered all post-launch support through challenge modes, New Game+, higher survival difficulties, and technical patches across the PlayStation Store, Epic Games Store, and Steam. Unreferenced quest markers and orphaned lines uncovered by modders represent abandoned production paths, not shelved add-ons.

Extracted scripts and debug leftovers show the design iterations required to ship a massive open-world title, leaving Deacon's story complete in its released form.

Frequently asked questions

Why were interactive choices cut after the 2018 gameplay showcase?

Creative Director John Garvin explained that early testers felt alienated by high-stakes moral choices presented without narrative context. Eliminating branching paths allowed the team to present a coherent, intentional character arc for Deacon St. John (Console Creatures).

Can you visit the Pinnacles map region using PC mods?

The Pinnacles region was excised during active development alongside character Eddy Apuna before world geometry and quest loops were completed (Days Gone Podcast). The area does not exist as a fully renderable, hidden playable zone within the shipping package.

Did Saber Interactive work on the PC release of Days Gone?

No. Saber Interactive pitched a separate multiplayer mode directly to Sony during production, which Sony officially declined (Shacknews). Bend Studio developed and released the campaign as a dedicated single-player game.

—About the Author

Chao Hong Yang
Chao Hong YangNews Writer

Chao Hong Yang is a senior news writer specializing in games and social live-streaming software. He focuses on writing game reviews, industry trend analyses, in-depth reports on live-streaming platforms, and related software insights. His content is professional, timely, and well-received by readers.

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