Climb through Mythic with the best MLBB meta heroes in Patch 2.1.95a. Learn top win-rate carries, critical bans, and solo queue strategies that win games.
Solo queue ranked play tests your patience. You queue up, lock what should be a solid draft, and watch the match slip away because your lineup lacks an anchor for the current patch. Playing Mobile Legends: Bang Bang in September 2026 means unlearning old habits: hyper-mobile dive assassins no longer run the map without punishment.
Patch 2.1.95a in Season 41 (Scarlet Embers) established a heavy durability baseline. Solo climbing out of Epic or pushing deep into Mythical Glory now demands picks that capitalize on high survivability, control objectives, and shrug off burst rotations.
The Patch 2.1.95a Reality Check: Durability Rules Season 41
Season 41 rolled out across three tuning phases on June 17, July 2, and August 25, 2026, setting the stage for Patch 2.1.95a. Moonton reworked the Land of Dawn economy, handing tanks and roaming supports direct base defense buffs and tighter item synergies. Roaming Blessings now grant gold and experience directly from damage dealt, actively rewarding lane harassment.
That single shift crushed glass-cannon junglers.
Fanny sits at a 42.02% win rate. Lancelot drops to 43.06%, Joy lingers at 48.88%, and Granger slides to 41.52%. Layered crowd control and inflated health pools eliminate squishy assassins before they execute combos.

Guides circulating from early Season 40 or Patch 2.1.67 still place Harley, Sora, and Julian in S-tier. Disregard them. Under Patch 2.1.95a, Harley logs a 47.9% win rate, Sora manages 49.4%, and Julian sits at 50.1%. Locking them based on outdated tier lists costs stars before minions spawn.
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Mobile Legends Tier List 2026: Carry Picks Across All Five Roles
Climbing consistently comes down to statistical efficiency: pair high win rates with forgiving execution.
| Hero | Role | Win Rate | Pick Rate | Ban Rate | Primary Strength |
|---|---|---|---|---|---|
| Marcel | Roam / Mid | 58.49% - 59.20% | 0.29% - 0.30% | 34.58% - 35.46% | Stasis crowd control via Golden Hour |
| Rafaela | Roam | 58.30% - 58.66% | 1.18% - 1.28% | 14.13% - 15.81% | Slow cleanse, sustain, team mobility |
| Melissa | Gold Lane | 56.90% - 56.94% | 1.69% - 1.71% | 20.16% - 22.59% | High anti-tank shred & defensive bubble |
| Argus | EXP Lane | 54.40% - 54.74% | 0.43% - 0.48% | 0.85% - 0.89% | Death immunity, high tower-taking power |
| Gloo | EXP / Roam | 54.24% - 54.80% | 0.70% - 0.72% | 47.00% - 47.99% | Target isolation, 20% max HP recovery |
| Belerick | Roam / EXP | 53.02% - 53.13% | 1.66% | 58.00% - 60.06% | Max HP retaliation passive, 1.5s taunt |
Self-peel, sustain, and prolonged trade potential dictate every draft result in Season 41.
Dominating the Gold Lane: Why Melissa and Miya Rule
Marksmen cannot afford to babysit their own lane for fifteen minutes. If your kit cannot shred armor or survive unattended, you will lose the match.
Melissa leads the Gold Lane. Sporting a 56.90% to 56.94% win rate against a modest 20.16% to 22.59% ban rate, she dismantles melee-heavy drafts. Her doll link transfers continuous damage to backline targets, and her field barrier blocks diving bruisers and tanks outside basic-attack range. She melts high-armor frontlines without stepping into danger.
Gold Lane Priority Ladder:
1. Melissa (Top priority against heavy frontline)
2. Miya (Late-game insurance and split-push anchor)
3. Obsidia (Tuned pick following Patch 2.1.95a buffs)
Miya takes a completely different angle. Holding the highest pick rate in the game at 3.38% to 3.61%, she still sustains a 53.10% to 53.58% win rate. Her passive stacks up to five times for 25% total attack speed, turning her into an immediate teamfight threat once she completes three core items.
Crucially, Miya's ultimate brings two seconds of conceal alongside a full crowd control cleanse, while Skill 2 roots targets for 1.2 seconds. That cleanse lets her overextend, absorb high-value enemy ultimates, and immediately reset the duel. Getting caught out on Miya comes down to positioning errors.
Obsidia gained meaningful traction in Patch 2.1.95a after Moonton boosted her attack speed growth, buffed her turret passive stacking, and added a shield to her ultimate. She now sits at 50.05% to 50.40% win rate—a dependable backup when Melissa is banned.
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EXP Lane Bullies: Argus and Gloo Break Ranked Grids
Split-push threat and teamfight disruption define the EXP lane. Two heroes currently run the role: Argus and Gloo.
Argus remains an absurdly under-banned carry. He carries a 54.40% to 54.74% win rate with a ban rate below 1% (0.85% to 0.89%). Drafts routinely ignore him.
His dueling stat line explains why he breaks games: * 40% physical defense ignore on enhanced attacks * An 80% slow to pin down targets * A 0.7-second stun on his engage * 4 seconds of complete death immunity on his ultimate
Those four immune seconds let Argus dive inhibitor turrets, eliminate a carry, and retreat untouched. In disorganized solo queue lobbies, he can split-push straight into the enemy base.
Gloo creates pressure through pure disruption. Banned in roughly 47% to 48% of games with a 54.24% to 54.80% win rate, Gloo attaches to carries for up to 9 seconds. He redirects damage to his host while healing for 20% max HP, dismantling dive attempts and isolating squishy mages before objectives materialize.
Roamer Dominance: Rafaela's Resurgence vs Marcel's Stasis
Roamers set the match tempo. Fragile initiators are out; Roaming Blessings favor heroes who outlast initial bursts and cycle abilities continuously.
Rafaela currently logs a 58.30% to 58.66% win rate against a manageable 14.13% to 15.81% ban rate. Skill 2 provides an on-demand 30% team move-speed buff and slow cleanse that negates standard slowing items. Her ultimate brings a 1.2-second line stun, and her passive channels a 2.5-second revive that preserves pushing pressure after messy trades.
Marcel pushes win rates higher, reaching 58.49% to 59.20%. He is a true specialist pick, combining a tiny 0.3% pick rate with a 34.58% to 35.46% ban rate. His signature tool is the Golden Hour ultimate: a two-second stasis perimeter applying a 60% slow to enemies while boosting ally movement speed by 75%. Dropping that zone inside the Lord pit frequently decides the match.
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Best Heroes to Ban MLBB 2026: Stopping Draft Disasters
Never waste solo queue bans on personal frustration. Focus bans strictly on high win-rate anchors or kits that destroy your team's positioning.
| Hero | Ban Rate | Win Rate | Ban Verdict |
|---|---|---|---|
| Eudora | 59.85% - 61.11% | 52.49% - 52.63% | Must Ban: Instant bush burst removes carries before teamfights form |
| Hirara | 59.38% - 61.64% | 52.08% - 52.21% | Must Ban: High-threat assassin control kit warping mid-lane rotations |
| Belerick | 58.00% - 60.06% | 53.02% - 53.13% | Must Ban: Shuts down fast basic-attack carries through passive spikes |
| Gloo | 47.00% - 47.99% | 54.24% - 54.80% | High Priority: Unchecked attachment ruins objective positioning |
| Hanzo | 42.88% - 43.44% | 49.70% - 50.00% | Trap Ban: Post-nerf adjustments make him manageable; do not waste a ban |
| Kaja | 35.90% - 42.00% | 47.46% - 47.58% | Wasted Ban: Reworked lasso is feared, but hero underperforms severely |
Belerick is mandatory if your team wants to field auto-attack marksmen like Miya, Wanwan, or Claude. His Deadly Thorns passive scales off maximum HP, retaliating automatically whenever damage connects. Paired with a 1.5-second taunt, Belerick forces marksmen to delete themselves.

Skip Kaja entirely. His 35.90% to 42% ban rate is lingering habit from previous patches. With an actual win rate hovering around 47.46% to 47.58%, leaving him unbanned often bait enemies into picking a statistically weak pick.
Jungle Adjustments and the Death of Half-Tank Assassins
The jungle shifted drastically once Patch 2.1.95a gutted off-tank builds. Hanzo had terrorized ranked play for months by stacking defense items while safely clearing objectives from range.
Moonton removed his percentage-based HP regeneration on Skill 1 and his ultimate, replacing it with flat values that scale strictly with physical attack. Defense-heavy Hanzo builds immediately ran out of sustain, dropping his win rate by 3.3% down to 49.7% - 50.0%.
| Hero | Role | Pre-Patch Tier | Post-Patch Tier | Win Rate Movement |
|---|---|---|---|---|
| Hanzo | Jungle | S-Tier | B-Tier | Dropped from 53.1% to 49.70% (-3.3%) |
| Atlas | Roam / Tank | S-Tier | A-Tier | Fell to 51.30% - 51.47% (Speed cut to 30%) |
| Hayabusa | Jungle | C-Tier | B-Tier | Rose to 48.71% - 48.80% (+0.5% after buffs) |
| Obsidia | Gold / Mid | B-Tier | A-Tier | Climbed to 50.05% - 50.40% (+0.7%) |
| Kalea | Roam / Support | B-Tier | D-Tier | Collapsed to 43.32% win rate |
| Tigreal | Roam / Tank | A-Tier | C-Tier | Dropped to 45.70% win rate |
Crowd-control nerfs also curbed Atlas. Moonton reduced his Skill 2 movement speed bonus from 40% down to 30% and added one full second to its cooldown, pulling his win rate to 51.30% - 51.47%.
Hayabusa gained modest ground through base damage buffs on Skill 1 and a wider shadow hitbox on Skill 2. Though his win rate only bumped up to 48.71% - 48.80%, confident pilots can punish squishy comps again.
Micro and Macro Blueprint: Scaling the Mythic Ranks
Flawless mechanics fail without macro discipline. Track timers and respect rank thresholds to keep your climb steady.
The 2026 ranked progression follows four core tiers: * Mythic: 0 to 24 Stars (Drafting discipline takes priority) * Mythical Honor: 25 to 49 Stars (Punishing mechanical misplays) * Mythical Glory: 50 to 99 Stars (Decided by rotation efficiency) * Mythical Immortal: 100+ Stars (Top regional leaderboard play)
Objective Timers and Rotational Flow
Patch 2.1.95a matches revolve around three hard neutral objective windows:
- 2:00 Mark - First Turtle: Grants gold, lane experience, and a barrier to the slayer. Mid and Roam should sweep river bushes by 1:45.
- 8:00 Mark - First Lord: Replaces the Turtle permanently. Use lane priority to secure vision or trade the objective for outer turrets.
- 18:00 Mark - Evolved Lord: Features increased base damage and a charge mechanic that batters base defenses. Spawns on a 2.5-minute cycle.
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FAQ
Which hero has the highest overall win rate in Mobile Legends ranked right now?
Marcel and Rafaela hold the top spots with win rates exceeding 58.5% in Patch 2.1.95a. Marcel functions as an elite specialist roamer, while Rafaela serves as the most reliable, accessible sustain support across all brackets.
Who are the highest priority bans in ranked draft during September 2026?
Belerick, Eudora, Hirara, and Gloo command the highest draft ban rates, all exceeding 47% to 60%. Belerick and Gloo are banned for oppressive frontline durability, while Eudora and Hirara are banned to eliminate lethal early burst.
What is the best EXP lane pick to solo carry ranked games without being banned?
Argus is currently the most effective sleeper EXP laner with an approximate 54.5% win rate and less than 1% ban rate. His Season 41 buffs and four seconds of death immunity allow him to split-push and dive enemy backlines uncontested.
Why did Hanzo fall out of S-tier in Patch 2.1.95a?
Moonton redesigned Hanzo's HP regeneration to scale strictly with physical attack instead of maximum HP. This change dismantled his oppressive half-tank build, causing his win rate to drop to approximately 49.7%.
Which marksmen perform best in the current durability meta?
Melissa and Miya are the strongest Gold Lane marksmen, holding win rates around 56.9% and 53.2% respectively. Melissa provides essential anti-tank shield shredding, while Miya offers reliable late-game split push and disengage.
When do key map objectives spawn in Mobile Legends matches?
The Turtle first spawns at the 2:00 mark, while the first Lord replaces it at 8:00. The decisive Evolved Lord begins spawning after 18:00 on a 2.5-minute respawn timer.
What star thresholds define the Mythic tiers in 2026?
Standard Mythic spans from 0 to 24 Stars before promoting to Mythical Honor at 25 Stars. Competitive players enter Mythical Glory at 50 Stars and reach Mythical Immortal at 100+ Stars.
Final Solo Queue Draft Verdict
Ditching glass-cannon assassins in solo queue is non-negotiable. Patch 2.1.95a belongs to sustain roamers, heavy frontliners, and marksmen who can protect themselves.
Lock Melissa against melee walls or take Miya for dependable late-game insurance. In the EXP lane, run Argus while ban rates remain under 1%. On roam, pick Rafaela to control rotation tempo. Track your timers, respect the 18:00 Evolved Lord, and stop throwing away stars on outdated picks.








